The Sacred Horizon: Finding Solace in Finite Games

Life, as it unfurls, often feels like an ever-expanding list of obligations; deadlines loom, commitments multiply, and the digital world hums with a relentless energy that can leave us feeling perpetually… time-poor. As the years drift by, those precious moments of leisure time transform from simple downtime into something far more valuable – a cherished, almost sacred resource.

Within this context, the sprawling, endless games with daunting 'to do' lists can begin to feel less like an escape and more like an unwelcome echo of the very pressures we seek to leave behind. A creeping dread can set in, a sense of obligation intruding upon our hard-won free time.

I find games that offer a clear endpoint comforting. Games like What Remains of Edith Finch, SOMA and Road 96 all possess a profoundly satisfying sense of closure. They invite us into their meticulously crafted worlds, immerse us in their compelling stories, and then, crucially, they let us go. There's no endless grind for the shiniest loot, no sprawling list of tasks that stretches into the virtual eternity. Instead, we experience a complete journey, a contained narrative that leaves us with a sense of fulfillment, perhaps even a touch of wistful melancholy, but never burdened by the nagging feeling of unfinished business.

This appreciation extends beyond mere narrative closure. There's a growing desire for genuine engagement over frictionless experience, much like we had in the 360/ Wii/ PS3 era. The acceptance of fail states, of the necessity of dying and learning, speaks to this. It's not about shying away from challenge, but about ensuring that the challenge contributes meaningfully to that feeling of progression, that each attempt, whether successful or not, moves us further along the intended path, deepening our understanding and connection to the game's systems and story.

It's often within these finite narratives that we find the emotional connection we increasingly crave. These games frequently delve into profound themes, explore the nuances of complex characters, and evoke genuine feelings, leaving a lasting impact long after the credits roll. They resonate because they often mirror the very human experiences of loss, love, fear, and hope within a contained and manageable framework.

Beneath all of this lies a profound undercurrent – the growing awareness of time's relentless march. As the balance of our lives subtly shifts, the value of each moment of leisure sharpens into poignant focus. The existential understanding of the finite nature of our own time intertwines with the deeply human need for joy, for escape, for meaningful experience. Perhaps that's precisely why these contained, narrative-driven games hold such a powerful appeal. They offer a microcosm of life itself – a journey with a beginning, a middle, and an end, filled with moments of connection, challenge, and ultimately, a form of resolution.

In a world that often feels boundless and demanding, there's a profound solace in experiences that respect our time, that offer a complete and emotionally resonant journey within a defined frame. They remind us that even within the virtual, we can find narratives that mirror our own desire for meaning and closure, offering a precious and deeply satisfying use of our increasingly valuable free time. And in that, perhaps, lies a small but significant victory against the creeping tide of time itself.

LINK: Japan: My Journey to the East

LINK: The Argument for Videogames As Art in the Age of Mechanical Reproduction

LINK: Akira Soundtrack Vinyl Review

LINK: The Power of Stories and How They Are Manipulated

LINK: The Message by Ta-Nahisi Coates - Book Review (and Some Thoughts)

LINK: The Anxious Generation: Book Review (and Some Thoughts)

LINK: Utopia for Realists- Book Review

LINK: Toxic: Women, Fame and the Noughties- Book Review (and Some Thoughts)

What Remains of Edith Finch- Video Games As Art

What Remains of Edith Finch is a wonderfully atmospheric exploration adventure game, sometimes called in derogatory terms, 'walking simulators.' I am a huge fan of the genre as I find them a palette cleanser from the regular games I play and I would say that Edith Finch is the peak of the genre so far.

In the game the player controls Edith, a young woman exploring her ancestral home to uncover the mystery behind her family history and what happened to the various occupants there. The story is told through a series of immersive vignettes and each is powerful and emotional in different ways.

Edith Finch Releases on Nintendo Switch Today

What Remains of Edith Finch Edith is available on the Nintendo Switch today and I am super excited to play it again. In my opinion, it is a phenomenal game and a wonderful piece of art.

The story casts you as Edith, the last member of the apparently cursed Finch family, who goes back to the family home to find out what fates befell her forebears. The game is presented like an anthology series as you explore the home and replay the final moments of each person's life.
The sense of discovery and the design of the Finch family home is amazing as it requires further exploration and light puzzle solving.

I played this game a couple of years ago and, whilst it only took me about only 3 hours to complete, I was fine with the length and appreciated its brevity. I think that's primarily due to the deep emotions I quickly attach to the family members; I was invested. The house felt lived in and the musical score is sublime, really creating a sense of tension with a mix of whimsy.

There are several stories but the two that affected me the deepest were the one in the bath tub that dealt with a child's death and the one within the a canning factory, where a young man let's his imagination run away with itself.

During these stories I felt joy, sadness, fear and hope but in other stories I felt fear, curiosity or even humour. Each 'episode' of the anthology is a treat and I'm sure that each person will have their own story preference and gamut of emotions.

Edith Finch could easily have been a book or a film but by making it a video game it gives us, the player, agency; we are Edith exploring this higgledy-piggledy house and sharing in her highs and lows. That's what the best stories do in any medium, they engage and enthrall us in equal measure. This game is truly an experience that should be enjoyed by everyone.

LINK- What Remains of Edith Finch- Video Game Vinyl Soundtrack Review

What Remains of Edith Finch- Video Game Vinyl Soundtrack Review

What Remains of Edith Finch is a wonderfully atmospheric exploration adventure game, sometimes called in derogatory terms, 'walking simulators.' I am a huge fan of the genre as I find them a palette cleanser from the regular games I play and I would say that Edith Finch is the peak of the genre so far.

In the game the player controls Edith, a young woman exploring her ancestral home to uncover the mystery behind her family history and what happened to the various occupants there. The story is told through a series of immersive vignettes and each is powerful and emotional in different ways. The stunning yet understated music score is a huge part of why Edith Finch is so affecting. The album is one I've been listening to continuously over the last year or so on my mobile since the games release and with the recent vinyl release from iam8bit I have been listening to it in that format too.

Jeff Russo, who composes the music and has scored Altered Carbon, Star Trek: Discovery and much else, understands that silence and ambience is just as important as music to create a mood and it is this knowledge that lends the game an eerie and creepy atmosphere as you explore the strange house. Music is introduced when elements are interacted with or when certain narrative points are reached.

The whole score is peaceful and sombre with soft piano interweaving with yearning strings. The interplay creates a profound feeling of sadness yet has tinges of hope.

The tracklist is:

01. Edith's Theme

02. The House

03. Molly's Room

04. Molly's Hunger - Owl

05. Molly's Hunger - Shark

06. Molly's Hunger - Monster

07. Calvin's Swingset

08. Walter's Bunker

09. Gus' Kite

10. Milton's Tower

11. Lewis' Coronation - Daydream

12. Lewis' Coronation - Marching Band

13. Lewis' Coronation - Sailing Ship

14. Lewis' Coronation - Palace

15. Lewis' Coronation - Crowning

16. The Finale

17. The End

The standout tracks are Edith's Theme, Lewis' Coronation- Marching Band and The End. Edith's Theme never fails to put a tear in my eye, it's gentle piano and sad strings create a powerful and moving piece that is touching and beautiful. Lewis' Coronation- Marching Band is an haunting piece as it is so upbeat and oompahpah yet is probably the most tragic story. The End carries the motif of Edith's Theme but adds some haunting ambient vocals that is a beautiful way to finish the soundtrack.

The whole soundtrack is stunning and works well as a tapestry of the Finch family's stories. The pieces complement the game but work just as well as musical compositions in their own right. The soundtrack is stunning and this pressing by iam8bit is marvellous!