'The Banality of Evil' trilogy of Essays

I’ve recently put together a trilogy of essays exploring systemic cruelty and complicity—so, all light and airy stuff, then. But, this being a pop-culture blog, I’ve tackled the subject through a few different mediums—weaving together comic books, video games, and academic theory alongside lived experience. It’s a slightly different direction for the site, but let's give it a go, eh?

By bringing together all three pieces, I hope to construct a unified thesis on how modern systemic cruelty operates across every scale of society:

My essay on Supergirl: Woman of Tomorrow examines macro-level community complicity through Hannah Arendt's concept of the "banality of evil".

My Papers, Please essay explores micro-level bureaucratic survival, administrative paranoia, and the personal reality of border control.

My Tacoma essay dives into the cold, corporate ledger math of late-stage capitalism, AI automation, and disposable human labour.

I wrote these essays over the summer holidays as I let my mind drift and wander across the myriad complications of the world and I found that this was the best way to work through what I was thinking and feeling. I hope they work! 

LINK: The Evolving Fears of a Horror Gamer

LINK: The Power of Stories and How They Are Manipulated

LINK: The Message by Ta-Nahisi Coates - Book Review (and Some Thoughts)

LINK: The Anxious Generation: Book Review (and Some Thoughts)

LINK: Utopia for Realists- Book Review

LINK: Toxic: Women, Fame and the Noughties- Book Review (and Some Thoughts)

LINK: Pure Invention: How Japan's Pop Culture Conquered the World- Book Review (and Personal Reflections)

LINK: Japan: My Journey to the East

Tacoma- Video Games As Art

Tacoma is an exploration game set aboard an abandoned space station in 2088. The player controls Amy, who has been assigned by hyper-corporation Venturis to enter the abandoned Tacoma station, find out what happened to the crew and retrieve the station's AI, ODIN.

The game is by Fullbright, the team behind Gone Home and follows the same style of gameplay where you explore a location to find out what happened. The game has an amazing visual style and feels like a real lived in space with lots of minutae adding to the atmosphere.