Project Nought - Graphic Novel Review

I was hooked from the moment I saw the cover of Chelsey Furedi's graphic novel Project Nought in the local library. The blurb promised a story set in New Zealand, a refreshing change of pace from the usual sci-fi settings, and its premise felt instantly compelling. So, was it worth taking it out on loan?

The story is about Ren, a subject who is a teen living in 1996, who runs away from home and is knocked unconscious because reasons. When he wakes up he realises he is in the year 2122 and is in a time traveller exchange programme, which sounds amazing, but after his 5 months his memories will have been wiped, which sounds less awesome. Ren panics initially but leans into future living until he meets his future self in an accident. Cue corporate intrigue, espionage and rebels and you end up with a YA sci-fi thriller that discusses big issues like gender orientation, LGBTQ+ rights, climate change and corporate overreach. It's a sophisticated story disguised as a fun sci-fi adventure, making it feel like a 'Baby's First' Matrix, or a spiritual lovechild to classics like Twelve Monkeys and Moon.

Furedi's skill as both an artist and a storyteller is clear throughout the book as the art is dynamic and expressive, perfectly complementing the complex narrative. The pacing is masterful, building genuine tension and excitement as the time-traveling plot twists and turns, y’know, all ‘wobbly wobbly timey wimey’ stuff. It all leads to a dramatic and satisfying climax that pulls all the narrative threads together in a structurally cohesive and engaging way.

Ultimately, Project Nought is a high-concept graphic novel that's both a joy to read and genuinely thought-provoking. I had an absolute blast with this one and would highly recommend it to anyone looking for a smart, visually stunning sci-fi thriller.

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