The Power of Gaming as a Cognitive Respite

I've always preferred local, cooperative gaming over the competitive online stuff as I have a desire for connection, not conflict. Some of my happiest memories are rooted in the camaraderie of couch co-op classics like Micro Machines and Streets of Rage 2, or that shared emotional rollercoaster of "pass-the-pad" single-player games like Resident Evil VII and Amnesia: The Dark Descent. That spirit of collaboration continues now with my daughters, whether we’re trash-talking over Mario Kart 8 or working together in Kirby and the Forgotten Land or Mario 3D World.

However, sometimes I like to experience a game at my own pace—no anxiety about having to "git gud", prove anything to strangers or even talk to anyone. That's why I gravitate toward narrative-driven games; they give me a clear end goal but the journey lets me explore things on my own terms. As a teacher, my life is constantly full of people, so my mental bandwidth often needs a genuine chance to recalibrate.

But here's the kicker: the real, subtle power of these solo experiences lies in a weird, thematic irony. I'm trying to escape the depressing cycle of global news - all the wars, genocides, and political noise - but I end up playing games like Clair Obscur: Expedition 33 (trying to revive a blighted world against an all-encompassing enemy) or World of Horror (confronting cosmic evil). These aren't simple escapist fantasies; they're narratives about desperation, grief and inhumanity.

I suspect that these games aren't providing an escape from the void but rather a structured way to look into it. The act of engaging with these fictional struggles, where I have agency and a defined objective, feels like a genuine form of cognitive processing and emotional regulation - a kind of therapy. We saw this clearly during the early days of Covid, when those structured digital worlds offered routine and a sense of mastery during a time of utter chaos. Now, facing the deep emotional toll of current events, like the ongoing tragedy in Gaza, that need for solace feels even more critical for me.

Gaming provides a controlled emotional container. By parsing the fantastical horrors in a safe space, I may be subconsciously processing the real-world chaos and existential unease that constantly permeates my news feeds. The entire spectrum of human emotion - vulnerability, sadness, pain - is covered in these games.

Just recently, while dealing with the emotional weight of the situation, the simple act of playing Island of Illusion with my daughters offered a vital, momentary distraction and a precious connection. The immersive nature of a videogame, regardless of its theme, creates a world where complexity and loss can be understood and momentarily set aside, offering genuine solace during these challenging times.

Overwhelmed With Choice of Media

Over the past year, I've been overwhelmed with videogames to play, books to read, audiobook and podcasts to listen to and TV shows and films to watch. So, over the past several months, I've been using most of my spare time (about a couple of hours before bed each evening) playing videogames. There's been a plethora of amazing AAA games so most evenings would find me working my way through the unholy trinity: Elden Ring (167 hours), God of War: Ragnarok (31 hours) and Horizon Zero Dawn: Forbidden West (18 hours in, when I stopped for my annual videogame detox).

Every year, I abstain from gaming for a period of at least a month. I find it gives me a chance to engage in my other hobbies which may get overtaken by videogames. We've never had it so good, what with the constant sales, discounts, demos and the drip feed of big name and hot-new-indie releases but it can become overwhelming. There's always another game to buy, another 'must play' to experience, a huge discount for a game on the Wish List that would be silly not to buy... always something or another.

This year, I used January as my appointed time away from gaming to read a couple of books, catch up on my pile of gaming and cult TV and film magazines, listen to loads of podcasts and write stuff for this blog. In short, it was a very productive time that lightened my soul and lifted my eyes away from the screen, apart from the film watching and blog writing of course.

As February hit, I worked my way through Horizon and finished the game after a total of 37 hours. It was a great game and I'm glad I played and completed it, but after 2 other open-world games, I was glad to just play a platformer or something more focused. I definitely have open-world fatigue so will use the time from now to Zelda: Kingdom of Tears, to play my shorter titles that have languished in my download pile. First up is Sackboy: A Big Adventure; a great platforming game without huge lore  but I love the banging music, including Chemical Brothers, Bruno Mars and David Bowie.

I still have a huge pile, both digitally and physically, of stuff to work through but sometimes time away from it all offers perspective and you realise... does it even matter? No, this is not a feeling of ennui but more a feeling of freedom- it'll still be there when you decide to get around to it y'know. It doesn't all have to be done right now is all I'm saying.

To quote my favourite film, Kieslowski's masterpiece Trois Colors Rouge, ‘Etre.’

LINK: Japan: My Journey to the East

LINK- The Future Starts Here: An Optimistic Guide to What Comes Next- Book Review

LINK- On And On And Colston ( Or, How We Kinda Sort of Learned to Talk About the Legacy of Colonialism and the British Empire)

LINK- Nintendo: My One True Gaming Constant

LINK: Let’s All Create a ‘New Normal’.

LINK- Battle Angel Alita: And So It Ends

LINK- Ulysses 31 Retro Soundtrack Review

LINK- The Mysterious Cities of Gold Retro Soundtrack Review