The Ghost in the Machine: Weaponized Nostalgia and Bubble Bobble

Like many, I have been deeply worried by the seemingly unstoppable return of fascism across the globe. It can become somewhat overwhelming and so my primary coping mechanism has been to treat it like a specimen under a microscope, specifically by studying its techniques of persuasion.

Among the most insidious techniques used is what philosopher Jason Stanley terms the "mythic past," or what I like to call weaponized nostalgia. We’ve all seen the AI-generated "sloppaganda"  media flooding our feeds - images of a sun-drenched, crime-free London that supposedly existed before the "wrong" type of people (read: "foreign folks") arrived. The decline porn’s power lies in exploiting the sheltered innocence of childhood; of course you felt safer as a ten-year-old as your world was the size of a postage stamp and you weren't the one paying the bills! You weren't living in a safer era; you were just living in a smaller one. However, the sense of hauntology, of what could have been, seeps through and is a siren song for the disaffected and disenfranchised looking for someone to blame for why it all went so "wrong".

Many far-right actors and grifters promise a return to that sanctuary, provided you trust them and place them into positions of power and influence. Once they’ve successfully convinced you to loathe the present, the suggestion that creating a wave machine in Dover to push back boats and opening "processing centres" in Rwanda might start to sound disturbingly like common sense. We become more susceptible to this as we age, largely because it’s a convenient distraction from the realization that our own lives maybe haven’t quite unfolded in all the cinematic glory we envisioned in our youth.

So, why am I so unconcerned about falling for my own nostalgic indulgences? Simple: I own a collection of vintage computers and consoles and they serve as my personal fact-checkers.

Take Bubble Bobble, for example. In my memory, the version for the Amstrad CPC 464 was a pinnacle of digital achievement - a masterpiece of monochromatic fluid motion (I only had the green monitor on which to play the game). However, when I played the pixel-perfect port on the Numskull Quarter Arcade cabinet I bought as my Covid comfort purchase the reality bit.

This machine was my lockdown purchase and I do not regret anything, except maybe the lack of a haircut!

Sure, the Amstrad version was a valiant effort, but compared to the original 1986 arcade Bubble Bobble game, it was obviously a lesser work. In my head, nostalgia had upscaled my memories to 4K, but the aging Amstrad hardware was only pushing 8 bits and creaking under the effort. It seems a long way from the English Channel to the 8-bit caves of a 1980s platformer, but the mechanics of the delusion are identical; nostalgia didn't just upscale the image; it filled in colors that were never actually there. So, by keeping these relics around, I’m constantly reminded that the "good old days" were often just a lower-resolution version of the present.

Buying Games Cold

We are constantly deluged with gaming information. If it's not trailers or sizzle reels, it's magazine profiles, social media pics and adverts. We live in very fortunate times in that we have all this content to make an informed purchasing decision. Sure, the various Not E3 streams and trailer drops have been exhausting but think of the alternative; nothing, nada, nowt to look at and make decisions on.

Back in the day, before all this media existed, gamers had to rely on a few magazines off the WHSmith's shelf. In the British microcomputer boom of the 80s though hundreds of games were released and all were not covered in magazines, so you had to rely on either word of mouth, cover art or tiny screenshots at the back of the cassette.

As I was tidying my garage this week, I was organising my Amstrad CPC 464 game cassettes and waves of nostalgia washed over me. I had kept a select few games after getting rid of the rest in a great cull that must have happened at some point but which I now can't seem to recall. There were some bonafide classics in there including Rainbow Islands, Bubble Bobble, Chase HQ and some Dizzy titles. However, there were a few duffers too... Capcom's Sidearms anyone?

Bubble Bobble Quarter Arcade- Review

I have very fond memories of Bubble Bobble as it was one of the first games from my childhood that I fell in love with. The catchy music, sweet graphics and simple to play but difficult to master gameplay hooked young me in and it has been that way ever since. In fact, when I started this website one of the first covers I did for the homepage was a homage to Bubble Bobble due to the pure love I have for that game.

Screen Shot 2021-03-29 at 10.00.35 PM.png

So, whilst sitting in the shed on a wet rainy day taking a break from remotely teaching my pupils during lockdown, an advert popped up for a Quarter Arcade cabinet of Bubble Bobble and it got me thinking… I know Numskull have released a few arcade machines before and they are all bona-fide classics like Pacman, Galaga and Dig Dug but none of them really interested me. Bubble Bobble was different though and so I pre-ordered it. Over the course of the last month, I've had some buyers remorse and more than once thought about cancelling it but I know that it has sold out and I wouldn't be able to forgive myself if I had ‘must have’ and I'd let it go and so I stuck with it. I'm glad I did.

This is an official, fully playable arcade machine and uses the original ROM of the game. A big draw for me was that it had the 2 player mode with dual-joystick controls so I could enjoy it with friends and family. The game runs off a C-USB power cable but does have an internal battery so you can play it away from a power source, at least for a while.The system is very robust and looks very swish. The Taito detailing and branding is on point and even though an exclusive Bubble Bobble arcade machine didn't exist, this is a good approximation of what the arcade machine would look like.

I know some may say, “Why don’t you just MAME it?” or '“Why pay so much for something you can find a ROM of online?” To this I would say that I have the game on emulator but sometimes it’s nice to have something official to show an appreciation and love for it. These products are not for everyone and I get that but why be negative towards something that serves a community who look forward to it?

I'm now off to kick Baron Von Blubba’s butt but I hope that Quarter Arcade follow up with Rainbow Island, Parasol Stars and New Zealand Story arcade machines.

I do love my Bubble Bobble arcade machine! Please excuse my Covid hair.

I do love my Bubble Bobble arcade machine! Please excuse my Covid hair.